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Reverse engineering | SWG Wiki | Fandom
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- Summary of article content: Articles about Reverse engineering | SWG Wiki | Fandom Traders can make a reverse engineering tool, this tool is then used to deconstruct junk loot items, armor or clothing in-game and extract bits. These bits can … …
- Most searched keywords: Whether you are looking for Reverse engineering | SWG Wiki | Fandom Traders can make a reverse engineering tool, this tool is then used to deconstruct junk loot items, armor or clothing in-game and extract bits. These bits can … Traders are able to reverse engineer junk loot in-game to create new item upgrade attachments for use by themselves or other players. An important note for new traders: Domestic, Munitions, and Engineer Traders can only Reverse Engineer ground loot while Structures Traders can only Reverse…
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Contents
Reverse Engineering as a Domestic Trader[]
Reverse Engineering as a Munitions Trader[]
Reverse Engineering as an Engineering Trader[]
Reverse Engineering as a Structures Trader[]
Space Reverse Engineering Advantages[]
Space Reverse Engineering Disadvantages[]
See also[]
External links[]

Reverse Engineering 101 – The SWGCraft Project
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- Summary of article content: Articles about Reverse Engineering 101 – The SWGCraft Project SWG has two kinds of Reverse Engineering (RE): ground RE and space RE. This forum and this gue covers only ground RE. …
- Most searched keywords: Whether you are looking for Reverse Engineering 101 – The SWGCraft Project SWG has two kinds of Reverse Engineering (RE): ground RE and space RE. This forum and this gue covers only ground RE.
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Types of Reverse Engineering – EEWeb
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- Most searched keywords: Whether you are looking for Types of Reverse Engineering – EEWeb Updating Engineering, IC, SemiconductorsReverse engineering (RE) can cover objects from as large as aircraft down to the smallest microchip, and the motivations have varied from the paranoia of
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What is Reverse-engineering? How Does It Work?
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Guide To Reverse Engineering – Shipwright – Star Wars Galaxies Official Forums
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- Summary of article content: Articles about Guide To Reverse Engineering – Shipwright – Star Wars Galaxies Official Forums Reverse Engineering (REing from here on out) is the process of combining multiple loot components to create a single, superior component. To RE … …
- Most searched keywords: Whether you are looking for Guide To Reverse Engineering – Shipwright – Star Wars Galaxies Official Forums Reverse Engineering (REing from here on out) is the process of combining multiple loot components to create a single, superior component. To RE …
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swg reverse engineering guide
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- Summary of article content: Articles about swg reverse engineering guide A Day In The Life Of A Crafter My SWG Legends Domestics And Reverse Engineering Trader. play تشغيل. download تحميل. Reverse Engineering 102 Advanced … …
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The SWGCraft Project
Post by Zimoon » Fri Feb 15, 2008 4:19 pm
Reverse Engineering 101
Equipment
Skills and Abilities
Concepts and Basic Overview
looted
crafted
PUP
Code: Select all PUP = round_down( 2 * Power_Bit / Modifier_Ratio * RE_Chance / 100 * X )
Code: Select all PUP = 3 * Power_bit / Modifier_Ratio
SEA
Code: Select all MOD = round_down( Power_Bit / Modifier_Ratio )
Code: Select all Power Ratio Result 35 1, 5 and 7 35, 7, and 5 34 2 and 17 17 and 2 33 3 and 11 11 and 3 32 4, 8 and 16 8, 4 and 2 30 6, 10 and 15 5, 3 and 2 28 14 2 27 9 3 26 13 2 24 12 2
Armor and Weapon Power Bit
Code: Select all Inherent power = round_down( Power_Bit / Modifier * 0.4 )
Code: Select all Ratio Power Result 11 33 1 10 30 1 9 27 1 8 32 1 7 35 2 6 30 2 5 35 2 4 32 3 3 33 4 2 34 6 1 35 14
Examples:
Buff your RE Chance and Luck
RE 1 statted item + an optional RE Enhance Module for a power bit
RE 2 junk items for a modifier bit
Use the power bit and the modifier bit to create a SEA or PUP
Boost a Power Bit
Maximize your RE Chance and Luck Create the first SEA as described previously: 1 power bit + 1 modifier bit Add the SEA to a belt RE the belt (with an optional RE Enhance Module) to get another, stronger power bit Create another SEA with the power bit and a modifier Repeat from 3) until the wanted power is obtained Create the final SEA/PUP but with the wanted modifier
Multi-Stat SEA
Create a first SEA; use the first power bit and the wanted modifier (remember the limitation about exotics) Create a 2-statted SEA… If the second power bit is 2nd order already, go directly to step d — otherwise, use it to create a temporary SEA using a casual modifier Add it to a belt RE the belt together with a 2-statted item to make a 2nd order power bit with retained power Create a SEA using this 2nd order power bit + a wanted modifier + the first SEA Create a 3-statted SEA… If the third power bit is 3rd order already, go directly to step d — otherwise, use the third power bit to create a temporary SEA with a casual modifier Add it to a belt RE the belt together with a +3-statted item to make a 3rd order power bit with retained power Create a SEA using this 3rd order power bit + a wanted modifier + the 2-statted SEA
Misc & FAQ
Spec-Ops Duster takes Shirt Attachment but Armor PUP
takes Shirt Attachment but Armor PUP Jedi Robe takes Breastplate Attachment but Weapon PUP
takes Breastplate Attachment but Weapon PUP PSG takes Armor Attachment
takes Armor Attachment Wearable slots from head to toe: headwear, shoulder armor left+right, bicep armor left+right, gloves, shirt, breastplate, bandolier, belt, pants, and footwear (12 pieces)
from head to toe: headwear, shoulder armor left+right, bicep armor left+right, gloves, shirt, breastplate, bandolier, belt, pants, and footwear (12 pieces) Jewelry: necklace, bracelets left+right, and rings left+right
necklace, bracelets left+right, and rings left+right Inherent modifier: breastplates and weapons can be crafted with an inherent modifier — this inherent modifier is reduced to just 40% of the original power, hence only those with modifier ratio <= 11 makes sense (power 3 or higher) Does the Socket Retrofitting Tool remove inherent modifiers crafted into items? APPENDIX A: RE Chance sources Code: Select all + 100 Trader CL 90 + 10 RE Expertise + 11 Breastplate PUP + 11 Shirt PUP + 11 Weapon PUP + 5 Cybernetic Deconstruction Arm + 3 Shirt SEA + 4 Breastplate SEA (incl. inherent modifier) + 4 Weapon SEA (incl. inherent modifier) = 159 RE Chance APPENDIX B: Luck sources Code: Select all + 90 Trader CL 90 (more for the races Bothan, Mon Calamari and Twi'lek) + 40 Charmed Artifact + 50 Smuggler "Off the Books" Buff + 100 Smuggler GCW Banner + 100 Buy a kiss in booth next to Meatlump King (sometimes a -100 Luck kiss, see below) + 110 Cybernetic Deconstruction Arm + 125 Regular Jewelry (5 items with +25 each), or ... + 150 Denelian Fizz Pudding + 150 Heroism Jewelry (5 items * 30) + 150 Entertainer buff + 200 Shard Of Retaliation + 200 Chu-Gon Dar cube stims: Styptic Powder v3 + Willpower Boost Stim v3 + 455 Wearables + weapon (13 items with +35 SEA on each) (+ 50 Smuggler Spice (pre-NGE)) = way, way more than 1200 APPENDIX C: RE Chance Modifier Bit combinations: Code: Select all Medical Console + Circuit Medical Console + Droid Memory ModuleChance Medical Console + Untuned Circuit Used Notebook + Differential Regulator Used Notebook + Electronics Module The JunkYard
Types of Reverse Engineering
Reverse engineering (RE) can cover objects from as large as aircraft down to the smallest microchip, and the motivations have varied from the paranoia of the Cold War, through commercial piracy, to competitive intelligence, product verification, and courts of patent law. If we look back over the last few decades, reverse engineers around the world had a significant influence on the dissemination of technology. In the semiconductor industry, it provides complete process and materials characterization which include partial or whole die imaging, pattern recognition and extraction, circuit functionality, modeling, and creation of 3D renditions of specific circuits or the entire device. Reverse engineering broadly take several forms. Identify the four types of Reverse Engineering (RE) in semiconductor-based products and briefly explain each.
1. Product teardowns
This is the simplest type of RE in the electronics arena. The unit is simply disassembled, the boards and sub-assemblies are photographed, and the components are inventoried. Reverse engineers are only interested in what components are in the device at this level.
2. System Level Analysis
It analyzes the operations, functions, timing, signal paths, and interconnections of each electronic module. All components on the board are catalogued and then selectively removed. If the board is multi-layered, it can be delayered and imaged. The connections between all components are then identified and entered into the board schematic. Test cases are developed, and stimulus are created for operating the system in its functional modes. Signal generators, logic analyzers, and oscilloscopes are used to drive the system and collect the results. The signals and full system are then analyzed.
3. Process analysis
Process analysis of chips is straightforward in theory, since microanalytical tools have been around for some time. When performing process analysis, plan-view imaging gives limited process information, so the primary source of data is cross-sectional analysis, usually using SEM, TEM, and scanning capacitance microscopy (SCM). For details of the chemical composition, the most commonly used technique is energy dispersive x-ray analysis, although occasionally we use other methods such as secondary ion mass spectrometry or Auger analysis.
4. Circuit extraction
This process delayers the semiconductor component to a transistor level, then extract interconnections and components to create the schematics and equivalent netlists.
Source: The State-of-the-Art in IC Reverse Engineering
What is Reverse-engineering? How Does It Work?
What is reverse-engineering? Reverse-engineering is the act of dismantling an object to see how it works. It is done primarily to analyze and gain knowledge about the way something works but often is used to duplicate or enhance the object. Many things can be reverse-engineered, including software, physical machines, military technology and even biological functions related to how genes work. The practice of reverse-engineering as applied to computer hardware and software is taken from older industries. Software reverse-engineering focuses on a program’s machine code — the string of 0s and 1s that are sent to the logic processor. Program language statements are used to turn the machine code back into the original source code. Depending on the technology, the knowledge gained during reverse-engineering can be used to repurpose obsolete objects, do a security analysis, gain a competitive advantage or simply to teach someone about how something works. No matter how the knowledge is used or what it relates to, reverse-engineering is the process of gaining that knowledge from a finished object.
What is the purpose of reverse-engineering? The purpose of reverse-engineering is to find out how an object or system works. There are a variety of reasons to do this. Reverse-engineering can be used to learn how something works and to recreate the object or to create a similar object with added enhancements. Often the goal of reverse-engineering software or hardware is to find a way to create a similar product more inexpensively or because the original product is no longer available. Reverse-engineering in information technology is also used to address compatibility issues and make the hardware or software work with other hardware, software or operating systems that it wasn’t originally compatible with. Apple’s Logic Pro software, which lets musicians compose, record, arrange, edit and mix music, is a good example. Logic Pro is only available for Mac devices, and it is relatively expensive. The program has several proprietary digital instruments. With a bit of investigation, a programmer could reverse-engineer those digital instruments, figure out how they work and customize them for use in Logic Pro or to make them interoperable with other music software that is compatible with Windows.
How does the reverse-engineering process work? The reverse-engineering process is specific to the object on which its being performed. However, no matter the context, there are three general steps common to all reverse-engineering efforts. They include: Information extraction. The object being reverse-engineered is studied, information about its design is extracted and that information is examined to determine how the pieces fit together. In software reverse-engineering, this might require gathering source code and related design documents for study. It may also involve the use of tools, such as a disassembler to break apart the program into its constituent parts.
The object being reverse-engineered is studied, information about its design is extracted and that information is examined to determine how the pieces fit together. In software reverse-engineering, this might require gathering source code and related design documents for study. It may also involve the use of tools, such as a disassembler to break apart the program into its constituent parts. Modeling. The collected information is abstracted into a conceptual model, with each piece of the model explaining its function in the overall structure. The purpose of this step is to take information specific to the original and abstract it into a general model that can be used to guide the design of new objects or systems. In software reverse-engineering this might take the form of a data flow diagram or a structure chart.
The collected information is abstracted into a conceptual model, with each piece of the model explaining its function in the overall structure. The purpose of this step is to take information specific to the original and abstract it into a general model that can be used to guide the design of new objects or systems. In software reverse-engineering this might take the form of a data flow diagram or a structure chart. Review. This involves reviewing the model and testing it in various scenarios to ensure it is a realistic abstraction of the original object or system. In software engineering this might take the form of software testing. Once it is tested, the model can be implemented to reengineer the original object. The details of the reverse-engineering process vary depending on the thing being reverse-engineered, but generally it fits into these three steps. Software reverse-engineering involves the use of several tools. One tool is a hexadecimal dumper, which prints or displays the binary numbers of a program in hexadecimal. By knowing the bit patterns that represent the processor instructions, as well as the instruction lengths, the reverse-engineer can identify portions of a program to see how they work. Another software reverse-engineering tool is the disassembler. It reads the binary code and displays each executable instruction as text. A disassembler cannot tell the difference between an executable instruction and the data the program uses, so a debugger is used to prevent the disassembler from disassembling the data portions of a program. These tools might be used by a computer cracker and gain entry to a computer system or cause other harm. Computer-aided design (CAD) is a reverse-engineering technique used to recreate a manufactured part when the original blueprint is no longer available. It involves producing 3D images of the part so it can be remanufactured. A coordinate measuring machine measures the part, and as it is measured, a 3D wire frame image is generated using CAD software and displayed on a monitor. After the measuring is complete, the wire frame image is dimensioned. Any part can be reverse-engineered using these methods.
Examples of reverse-engineering Reverse-engineering varies depending on what it is being applied to and the purpose of reverse-engineering the technology. Common examples include: Software There are several instances where reverse-engineering is used to disassemble software. A common example is to adapt a program written for use with one microprocessor to another. Other examples include reconstructing lost source code, studying how a program performs certain operations, improving performance and fixing bugs or correcting errors when the source code is not available. One example is Phoenix, a U.S. software company that created basic input/output system (BIOS) software, which was compatible with IBM’s proprietary version. To do this, Phoenix reverse-engineered the IBM version in a way that protected them from copyright charges, by recording the steps it followed and not referencing the proprietary code. Malware is another area where software reverse-engineering is used. Threat actors often use software code obfuscation to keep their malicious code from being discovered or understood. The owners of infected software or systems can use reverse-engineering to identify malicious content, such as a virus. U.S. Defense Intelligence Agency has said it intended to use these techniques to reverse-engineer enemy malware to create its own offensive cyberweapons. Tools are available to aid in malware reverse-engineering, such as the National Security Agency’s Ghidra software, which is used to reverse-engineer the WannaCry malware, for instance. Computer parts If a processor manufacturer wants to see how a competitor’s processor works, it can buy a competitor’s processor, reverse-engineer it and then use what it learns to make its own processor. This process is illegal in many countries, and it requires a great deal of expertise and is expensive. Reverse-engineering is often used to create replacement parts when the original parts for legacy equipment are no longer available. Reverse-engineering of computer parts is also done to enhance security. For example, Google’s Project Zero identified vulnerabilities in microprocessors using reverse-engineering. Network security assessments Companies doing network security assessments also use reverse-engineering as one of their tools. They divide their security group into two teams. One team simulates attacks, and the other team monitors the network and reverse-engineers the other team’s attacks. The information gained from these mock attacks is used to strengthen the corporate network.
Legal and ethical challenges with reverse-engineering In the U.S., reverse-engineering is generally considered a legal way to learn about a product as long as the original version is obtained legally and no other contractual agreements are broken. U.S. trade laws aim to allow for reverse-engineering if it is in the interest of improving the product or creating interoperability with other products that were previously incompatible. Reverse-engineering a patented product is generally legal under the Defend Trade Secrets Act, but there are situations where its legality is questionable. Patent owners have legal recourse against anyone copying their inventions. Reverse-engineering software for the purpose of copying or duplicating a program may constitute a copyright law violation. Some software licenses specifically prohibit reverse-engineering. Other contractual agreements can also limit the use of reverse-engineering to gain access to code, including terms of service or use notices and nondisclosure and other types of developer agreements. Technological protection measures (TPM), such as passwords, encryption and access control devices, are often used to control access to software and other digital copyrighted content. Circumventing TPM can raise legal issues. The various laws pertaining to reverse-engineering include the following: patent law;
copyright and fair use law;
trade secret law;
anticircumvention provisions of the Digital Millennium Copyright Act;
Electronic Communications Privacy Act; and
any contract law specific to the product in question. When a reverse-engineering challenge is brought to court, the original owner of the object, system or intellectual property must prove that they created the object or own the patent or copyright. The person or organization doing the reverse-engineering must prove they obtained the information in legal ways. One way to purposefully reverse-engineer and develop a new software product to avoid patent or copyright infringement is to use a clean room or ethical wall technique, in which two separate groups of programmers work on the project, ensuring that the original is not directly copied. Reverse-engineering is a complicated area of ethics and law. The proliferation of information technology in many sectors of everyday life is making it even more complicated.
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