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Skyrim:Hunting the Monster – The Unofficial Elder Scrolls Pages (UESP)
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- Summary of article content: Articles about Skyrim:Hunting the Monster – The Unofficial Elder Scrolls Pages (UESP) Detailed Walkthrough[edit]. Speak with Gunmar in Fort Dawnguard and tell him you are ready to offer some help. He has learned of a possible … …
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Contents
Quick Walkthrough[edit]
Detailed Walkthrough[edit]
Notes[edit]
Bugs[edit]
Quest Stages[edit]
Navigation menu

IGN Error 403 – Unavailable (IFW-U01)
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Hunting the Monster – Side Missions – Dawnguard DLC | The Elder Scrolls V: Skyrim Anniversary Edition | Gamer Guides®
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- Summary of article content: Articles about Hunting the Monster – Side Missions – Dawnguard DLC | The Elder Scrolls V: Skyrim Anniversary Edition | Gamer Guides® Another Gunmar Vampire-hunting quest, but this one will repeat forever. He’ll ask you to speak to an indivual in a set town who will give … …
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Dawnguard DLC Side Missions
Potential Locations and Contact Names¶
Falkreath¶
Dawnstar¶
Markarth¶
Riften¶
Solitude¶
Whiterun¶
Windhelm¶
Winterhold¶

Skyrim: Hunting the Monster – Orcz.com, The Video Games Wiki
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Contents
Starting Location[edit]
Quest Giver[edit]
Description[edit]
Objectives[edit]
Walkthrough[edit]
Potential Contacts[edit]
Potential Vampire Locations[edit]
Reward[edit]
References[edit]
hunting the monster skyrim
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Skyrim:Hunting the Monster
The UESPWiki – Your source for The Elder Scrolls since 1995
This page is currently being rewritten as part of the Skyrim Quest Redesign Project.
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Quick Walkthrough [ edit ]
Speak with Gunmar in Fort Dawnguard. Learn of the vampire’s whereabouts. Destroy the vampire at the hideout. Report back to Gunmar.
Detailed Walkthrough [ edit ]
Speak with Gunmar in Fort Dawnguard and tell him you are ready to offer some help. He has learned of a possible monster. However, he doesn’t know its exact whereabouts. You need to pay a visit to the vampire’s last known contact, find its hideout and destroy it.
Find the friend of this vampire and try to find some information about the vampire. In order to get the location of its hideout, you need to steal the letter the friend is carrying, or pass a speech check.
Option Dialogue Reaction Make this easier for you, tell me what I want to know. (Persuade) Passed: All right… Here, take this.
Failed: Like I said. I don’t know what you’re talking about. Passed: Get the location
Failed: Nothing Perhaps some coin will jog your memory? (Bribe) Passed: Well… we weren’t the closest of friends… Here, take this.
Failed: Afraid my memory can’t be bought with what you’ve got there. Passed: Get the location
Failed: Nothing I’ll get rough with you if I have to. (Intimidate) Passed: All right, calm down… Here, take this.
Failed: You don’t scare me. Or You don’t scare me. Let’s go. (Brawl) Passed: Get the location
Failed: Nothing
Then you’ll get a Letter from the Vampire. In fact, you don’t need to read the letter to find the detailed location of your target.
Travel to your destination and eliminate your target in its hideout.
Report back to Gunmar and he will tell you “For those who cherish memories of loved ones, their compassion often conceals the beast. Our compassion compels us to destroy it.” Then you’ll get your reward.
Notes [ edit ]
If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, you will not receive a quest marker pointing you to the quest location, but must travel to Solstheim first (at which point any quest markers you have to quests in Skyrim will disappear).
This quest can be repeated infinitely. After you have destroyed the target vampire, you can be sent to take care of another by taking the quest again.
Bugs [ edit ]
If the letter directs you to Ansilvund, and Lu’ah is already dead, there will be no boss in the dungeon and no quest marker leading you to a target. The only way to progress the quest is with the console command setstage DLC1RH04 100 .
Quest Stages [ edit ]
Hunting the Monster (DLC1RH04) Stage Finishes Quest Journal Entry 10 Gunmar has sent me to
where I am to learn the current whereabouts of the . I will learn this through interrogation of his last known contact , or searching for evidence. Once its location is obtained, I am to destroy the beast in its lair. Objective 10: Find evidence of the vampire’s whereabouts 50 Gunmar has sent me to where I have learned from the whereabouts of the . I am now to journey to and destroy the beast. Objective 50: Kill the at 100 Objective 100: Return to Gunmar 255 Finishes quest Gunmar sent me to where I have learned from the whereabouts of the . I then journeyed to and destroyed the beast. The following empty quest stages were omitted from the table: 0, 1, 20, 51.
Notes
) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
If an entry is marked as “Finishes Quest” it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
On the PC, it is possible to use the console to advance through the quest by entering setstage DLC1RH04 stage , where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest DLC1RH04 . * Any text displayed in angle brackets (e.g.,) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
The Elder Scrolls V: Skyrim Anniversary Edition
Skyrim is the homeland of the Nords, a fierce and proud warrior people who are well suited for the bitter cold and mountainous terrain which defines the land. Now scarred by civil war, Skyrim faces its darkest days with the return of the legendary dragons and their leader, the World-Eater Alduin. The future of Skyrim and even the lands beyond hangs in the balance, as the people await the prophesized Dragonborn, a hero born with the power of The Voice and the only one who can contend with the dragons. You are that Dragonborn; your task is to investigate why the dragons are returning, and discover a way to defeat them. At the same time, you’re free to explore Skyrim at your own pace, uncovering its many wonders along the way.
Version 1.2
Skyrim: Hunting the Monster
Gunmar. Talk to him to receive the Hunting the Monster side quest in Skryim: Dawnguard
Hunting the Monster is a side (Radiant) quest in Skyrim: Dawnguard.
Hunting the Monster is only available to Dawnguards.
Starting Location [ edit ]
The quest Hunting the Monster starts in Fort Dawnguard
Quest Giver [ edit ]
Hunting the Monster is given by Gunmar.
Description [ edit ]
Gunmar has sent me to (Random City) where I am to learn the current whereabouts of the Master Vampire. I will learn this through interrogation of his last known contact (Random NPC), or searching for evidence. Once its location is obtained, I am to destroy the beast in its lair
Objectives [ edit ]
Find evidence of the Vampire’s whereabouts.
Kill the Master Vampire at (Radiant Location)
Walkthrough [ edit ]
Find the vampire’s last contact and question him or her. You can either persuade, intimidate, bribe, or pickpocket, and you will get a letter from the vampire telling you the location of the vampire. Then go there and kill the master vampire.[1]
Return to Gunmar in Fort Dawnguard when you are done.
Birna from Winterhold
Carlotta Valentia from Whiterun
Hamal from Markarth
Nenya from Falkreath
Susanna the Wicked from Windhelm
Potential Vampire Locations [ edit ]
Ansilvund
Halted Stream Camp
Hob’s Fall Cave
Stony Creek Cave
Reward [ edit ]
Random item
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