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Dark World: deck recipe [Apr 11] | YuGiOh! Duel Links – GameA
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- Summary of article content: Articles about Dark World: deck recipe [Apr 11] | YuGiOh! Duel Links – GameA Dark World: deck recipe [Apr 11] ; Grapha, Dragon Lord of Dark World, DARK Dragon ☆8. ATK 2700 / DEF 1800. Eternal Stream ; Snoww, Unlight of Dark World, DARK … …
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Dark Worlds Deck Breakdown | Guides, Decks & Usage Statistics | Duel Links Meta
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- Summary of article content: Articles about Dark Worlds Deck Breakdown | Guides, Decks & Usage Statistics | Duel Links Meta Dark Worlds are an archetype that mainly focus on discarding monsters out of your hand to gain their effects. Almost all Dark World monsters have an effect … …
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Forum:Deck Guide/Dark World | Yu-Gi-Oh! Wiki | Fandom
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Dark World Guide

The best Yu-Gi-Oh Duel Links decks | Pocket Tactics
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If you’re wondering which cards are best suited to you look no further than our Yu-Gi-Oh Duel Links decks guide
Duel Link decks

Brron, Mad King of Dark World (character) | Yu-Gi-Oh! Wiki | Fandom
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- Summary of article content: Articles about Brron, Mad King of Dark World (character) | Yu-Gi-Oh! Wiki | Fandom Updating …
- Most searched keywords: Whether you are looking for Brron, Mad King of Dark World (character) | Yu-Gi-Oh! Wiki | Fandom Updating Brron, Mad King of Dark World serves as the first main antagonist of the Dark World arc of season three. He makes his first actual appearance in episode 135 when Jaden travels to his stronghold. Demented and sadistic, Brron leads the denizens of the Dark World army as its vile king. Although his…
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Brron Mad King of Dark World
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Yu-Gi-Oh! Duel Links Guide: Dark World Decks | Yu-Gi-Oh! Duel Links
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What is a Dark World deck in Yu-Gi-Oh! Duel Links
What are the Dark World activation mechanics in Yu-Gi-Oh! Duel Links
What are some cards worth using in Dark World decks in Yu-Gi-Oh! Duel Links
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Scarr, Scout of Dark World (Duel Links) – Yugipedia – Yu-Gi-Oh! wiki
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- Summary of article content: Articles about Scarr, Scout of Dark World (Duel Links) – Yugipedia – Yu-Gi-Oh! wiki When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower “Dark World” monster from your Deck to your hand. …
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Dark World Brainwashing | Cách sở hữu lá bài | Yu-Gi-Oh! Việt Nam | YGO Việt Nam
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Báo cáo lỗi dịch thuật. Cách để sở hữu Dark World Brainwashing – Duel Link … Deck sử dụng Dark World Brainwashing trong Duel Links. Không có dữ liệu Deck … … - Most searched keywords: Whether you are looking for Dark World Brainwashing | Cách sở hữu lá bài | Yu-Gi-Oh! Việt Nam | YGO Việt Nam
Báo cáo lỗi dịch thuật. Cách để sở hữu Dark World Brainwashing – Duel Link … Deck sử dụng Dark World Brainwashing trong Duel Links. Không có dữ liệu Deck … Lá bài Dark World Brainwashing. Khi quái thú của đối thủ kích hoạt hiệu ứng của nó, nếu bạn có 3 lá bài hoặc lớn hơn trong tay (ngoại trừ trong Damage Step): Bạn có thể chọn vào 1 Dark World trên sân; trả nó về tay, và nếu bạn làm điều đó, hiệu ứng được kích hoạt sẽ trở thành Discard 1 random card from your opponent's hand. | Yu-Gi-Oh! Việt Nam | YGO Việt Namygovietnam, yugioh vietnam, yugioh viet nam, yugi viet nam, ygo vietnam, ygo viet nam,Tìm kiếm,kết quả, lá bài, tìm lá bài, dịch bài, tìm bài yugioh,Dark World Brainwashing - Table of Contents:

Dark world deck duel links – Deck Discussion – Forum – YGOPRODeck
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Yu-Gi-Oh! DUEL LINKS Eternal Stream
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- Summary of article content: Articles about Yu-Gi-Oh! DUEL LINKS Eternal Stream Grapha, Dragon Lord of Dark World; Brotherhood of the Fire Fist – Tiger King … Use Kite’s Skill ” ” to add 1 “Galaxy-Eyes Photon Dragon” to your Deck and … …
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Dark World: deck recipe [Apr 11] | YuGiOh! Duel Links
Dark World: deck recipe [Apr 11] Duel Links Dark World deck, Dark World in the meta, how to make Dark World deck, Duel Links Breaking News Rio Kastle Unlock Event update 11/04/2022
Required Card Boxes
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Standard Version
Set Skill
[Skill] description User Avenger from the VoidBeginning the Duel with 1 “Infernity Avenger” in your Graveyard. This Skill will not activate if you begin the Duel with a Deck that contains monsters other than Dark monsters.
Kalin Kessler
How to Use
Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World DARK Dragon ★8
ATK 2700 / DEF 1800 Eternal Stream [UR] You can Special Summon this card (from your Graveyard) by returning 1 “Dark World” monster you control to the hand, except “Grapha, Dragon Lord of Dark World”. If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent’s card effect, look at 1 random card in your opponent’s hand, then, if it was a monster, you can Special Summon it to your side of the field.
Discard Grapha to make use of its targeted removal effect. Then Grapha can revive itself by returning a Dark World monster to the hand; a low-Leveled Dark World monster you can Normal Summon would be most cost efficient for this. So in one easy combo you destroyed an enemy card and got a strong beater on board for minimal cost; this powerful combo is why turbo-ing out Grapha is Dark World’s best strategy.
Snoww, Unlight of Dark World
Snoww, Unlight of Dark World DARK Fiend ★4
ATK 1700 / DEF 0 Primal Burst [UR] If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent’s card effect, you can target 1 monster in your opponent’s Graveyard; add 1 “Dark World” card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
Always prioritize searching Grapha. If you already have Grapha then search something that can discard Grapha, like Gates of the Dark World. Lastly, you might need to fetch a low-Level Dark World monster for reviving Grapha.
Beiige, Vanguard of Dark World
Beiige, Vanguard of Dark World DARK Fiend ★4
ATK 1600 / DEF 1300 Primal Burst [R]
Eternal Stream [R] If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
Run Beiige to have some more Normal Summonable monsters you can use to revive Grapha. Beiige revives also itself when discarded, which is another way you could swarm the field.
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World DARK Fiend
ATK 1400 / DEF 800 Primal Burst [R] If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent’s card effect.
Discard Broww when using the other cards in your draw engine to efficiently dig into your Deck. For example you can discard Broww with Dark World Dealings to draw a total of 2 cards.
The Gates of Dark World
The Gates of Dark World Field Spell Gaia Genesis [UR] All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
Gates of the Dark World is the archetype’s Field Spell that allows you to banish a Fiend in your graveyard to draw and then discard a card from your hand. It also gives all your Fiend monsters a small 300 attack boost which puts Grapha at a respectable 3000 ATK.
Dark World Dealings
Dark World Dealings Normal Spell Valiant Souls [UR] Each player draws 1 card, then each player discards 1 card.
Dark World Dealings allows you to draw a card and then discard a card. For both Gates of the Dark World and Dark World Dealings the best card to discard are Snoww and Broww so you do not lose resource count.
Charge Into a Dark World
Charge Into a Dark World Normal Spell Eternal Stream [SR] Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 “Charge Into a Dark World” per turn.
Charge Into a Dark World combos really well with Snoww. First discard Snoww with another card effect to search Grapha. Then use Charge Into a Dark World to revive Snoww and discard Grapha, Grapha’s removal effect also activates. Lastly, return the revived Snoww to the hand to revive Grapha. You can also revive Beiige from your Graveyard while you control Snoww, then setup for Xyz Summoning Rank 4 Monster.
Dragged Down into the Grave
Dragged Down into the Grave Normal Spell Ishizu Ishtar Lvl 38 [SR] Both players reveal their hands, each player chooses 1 card from their opponent’s hand, then you discard the chosen cards from both players’ hands, then both players draw 1 card.
Dragged Down into the Grave is somewhat like a more nuanced Dark World Dealings. Both cards force both players to discard and draw but the difference lies in who chooses the card to discard. The best time to play this card is after you’ve played everything else and you only have a Dark World monster left on hand, so your opponent won’t have any other choice. On your side, you can force your opponent to discard a Spell/Trap card because these are usually harder to recover.
Dark Smog
Dark Smog Continuous Trap Primal Burst [R] Once per turn: You can target 1 monster in your opponent’s Graveyard; discard 1 Fiend-Type monster, and if you do, banish that target.
Graveyard disruption is very effective against Decks that recycle or card activation from the graveyard like The Phantom Knights. You can even use Dark Smog in response to something that targets a card in the graveyard, banish that target to waste your opponent’s recovery. Then the discard effect is generally good for activating your Dark World monsters’ effects.
Extra Decks
Number 15: Gimmick Puppet Giant Grinder DARK Machine ★8
ATK 1500 / DEF 2500 Darkness Gimmick [UR] 2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal half to its original ATK.
A rank 8 Gimmick Puppet XYZ that simply destroy monsters then inflict Damage equal to half of their original ATK and you can use this effect twice. However, keep in mind that this destruction effect has a restriction where it can only destroy special summoned monsters.
Hieratic Sun Dragon Overlord of Heliopolis LIGHT Dragon ★8
ATK 3000 / DEF 2500 Infinite Ray [UR] 2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.
Grapha is very easy to summon after you get it in your graveyard, and if you manage to get two Grapha on the field you can make Heliopolis. And after detaching Grapha, you can revive it just as easily. This card has a powerful multi-card removal effect which can potentially wipe out the enemy field.
Dark Rebellion Xyz Dragon DARK Dragon ★4
ATK 2500 / DEF 2000 Phantom of Rebellion [UR] 2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent’s monster’s ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Number 22: Zombiestein DARK Zombie ★8
ATK 4500 / DEF 1000 Darkness Gimmick [SR] 2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card’s effect until the End Phase.
A pretty good optional card to use as a rank 8 XYZ. 4500 ATK is high enough to one shot your opponent, making it a great comeback card from your opponent controlling 2 monsters to a win for you in a turn. The negate effect is pretty strong since it’s a quick effect and can negate any face-up card, but switching it to DEF with only 1000 can make it difficult to survive.
Number 70: Malevolent Sin DARK Insect ★4
ATK 2400 / DEF 1200 Photons of Galaxy [SR] 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent’s next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Steelswarm Roach DARK Fiend ★4
ATK 1900 / DEF 0 Photons of Galaxy [SR] 2 Level 4 monsters
During either player’s turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach’s effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach’s presence on the field is enough to deter the opponent from making big monsters.
Diamond Dire Wolf EARTH Beast ★4
ATK 2000 / DEF 1200 Voltage of the Metal [SR] 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
You can make Dire Wolf if you need a quick way of removing any enemy card. Dire Wolf destroys any opponent’s card along with itself.
Additional Notes
Some of the Dark World effects can be confusing, for example players might wonder why they can’t activate a Dark World effect when they discard a monster with Tribute to the Doomed. The reason for this is that the discard with Tribute to the doomed is a cost, not an effect. Compare it to Dark World Lightning, this card says “then discard 1 card” after you destroyed a set spell/trap, this part is written after the semi-colon (“ ; “) , while the “discard 1 card” on Tribute to the Doomed is written before the semi-colon. This also means that if you activate Tribute to the doomed, and someone uses Magic Jammer, you will still discard 1 card (because that’s the cost for its activation), but when someone uses Magic Jammer on Dark World Lightning, you won’t discard 1 card (because its effect was stopped).
Don’t forget for a Dark World card’s effect to activate the card you used must clearly say “discard” (sending to the graveyard is not the same as discarding), and the discard must be an effect and not a cost to activate that card!
The reason Floodgate Trap Hole is preferred over other defensive spells/traps is because of the synergy with Dark World Lightning. If you target one of their set monsters with it, you have the advantage that they can’t flip over your target which would prevent you from using Dark World lightning’s discard effect.
The current playstyle of this deck feels a bit like OTK Ice Barriers. Just like Ice Barriers you prefer to go second , and if you aren’t able to finish your opponent in one turn, chances are you can’t climb back.
Other Useful Cards
Ceruli, Guru of Dark World
Ceruli, Guru of Dark World DARK Fiend ★1
ATK 100 / DEF 300 Primal Burst [SR] If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent’s side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a “Dark World” card: Your opponent must discard 1 card.
Trance Archfiend
Trance Archfiend DARK Fiend ★4
ATK 1500 / DEF 500 Yami Bakura [SR] Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
Trance Archfiend synergizes very well with the Dark World archetype because it discards as an effect, not a cost. This means Trance Archfiend can be the trigger to Dark World monsters’ effects. The Deck doesn’t have much interaction with the Banish Zone but having Trance Archfiend as possible Banish Zone recovery can be useful just incase.
Into the Void
Into the Void Normal Spell Galactic Origin [UR] Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
Hand draw engine while you have 3 or more cards in your hand. This will allows you to increase resources for board setup. The discard effect is generally good for activating your Dark World monsters’ effects.
Dark World Brainwashing
Dark World Brainwashing Continuous Trap Revolution Beginning [N] When an opponent’s monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 “Dark World” monster on the field; return it to the hand, and if you do, the activated effect becomes “Discard 1 random card from your opponent’s hand”.
Brainwashing is a bit unconventional, but changing an opponent’s monster effect is quite an effective way of negating it. Because the discard effect is treated as something activated by the opponent, this allows the discarded Dark World monster to activate their full effect. For example, a discarded Goldd will not only revive itself but will also destroy two enemy cards. The downside is you need 3 cards on hand to activate this effect. Meaning you’ll need to manage your hand a bit more, and there will be more randomness to which card will be discarded.
Other Extra Decks
Number C39: Utopia Ray LIGHT Warrior ★4
ATK 2500 / DEF 2000 Infinite Ray [UR] 3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a “Number 39: Utopia” you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Since you can only use Utopia Ray’s effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.
Number 39: Utopia LIGHT Warrior ★4
ATK 2500 / DEF 2000 Shining Hope [UR] 2 Level 4 monsters
When any player’s monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Utopia should always be upgraded to Utopia Ray immediately after summoning.
Gagaga Samurai EARTH Warrior ★4
ATK 1900 / DEF 1600 Shining Hope [SR] 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Gagaga” monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
Summon Gagaga Samurai to deal massive damage to your opponent. If your opponent is open to a direct attack, Samurai can attack twice to deal a total of 3800 damage on his own.
Maestroke the Symphony Djinn DARK Fiend ★4
ATK 1800 / DEF 2300 Shark Fang [UR] 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a “Djinn” Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
Maestroke flips monsters face-down, which is a good way of turning off effects and exposing weak DEF stats. It can also spend its materials to protect itself from destruction.
Number 50: Blackship of Corn DARK Plant ★4
ATK 2100 / DEF 1500 Voltage of the Metal [SR] 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card’s; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.
Abyss Dweller WATER Sea Serpent ★4
ATK 1700 / DEF 1400 Photons of Galaxy [UR] 2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent’s Graveyard cannot be activated this turn.
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KingOfLight KingOfLight I think the biggest problem with dark world deck there is no monster card can discard to trigger dark worlds monster effects, there are only one card monster can discard and it’s so bad, House of Cards Brron, for example, grapha each turn can discard one card to gain 500 atk. Reply
Anonymous Anonymous Straight up tier 1 deck now that grapha is here. Reply See all 7 comments.. << Anonymous Anonymous Reply Anonymous Still waiting << Anonymous Anonymous Reply Anonymous Soidit << Anonymous Anonymous Reply Anonymous This footage shows which tier Dark World is in https://www.youtube.com/watch?v=crDQLGomhOI << Anonymous Anonymous Reply Anonymous Is it gonna happen any time soon? I'm getting bored TheCalendarMan TheCalendarMan 4/6/2021 I am an f2p player, never spent money in this game and I can almost finish this deck omg Reply << Anonymous(TheCalendarMan) q Reply Have you finished it now? Anonymous Anonymous AKA the most expensive deck in DL history Reply << Anonymous Anonymous Reply Anonymous No, 30 cards Crystron was much more expensive. << Anonymous Anonymous Reply Anonymous 30 cards stall deck broken staples compilation was much more expensive << Anonymous Anonymous Reply Anonymous E. Hero and Monarchs? Anonymous Anonymous The only thing Dark World needs now for support is the Danger! archetype. Although that archetype would help a lot more than just Dark World. It might even be too broken to add in. They would have to almost immediately put each one at Limit 1 or Limit 2. lol Reply See all 5 comments.. << Anonymous Anonymous Reply Anonymous Dark World isn't garbage. Grapha is a big deal to get since it can destroy anything, is a decent beater with their field spell, and is easy to get on the board. Danger! cards would just be a bigger help since they're powerful monster cards that also have discarding as part of their effects instead of costs. << Anonymous Anonymous Reply Anonymous Just bring Skill drain into the game and this deck and blue eyes would be immediately top tier. << Anonymous Anonymous Reply Anonymous It's in the game already I'm pretty sure << Anonymous Anonymous Reply Anonymous Just limited but they already nerfed Scout I don't see why it can't be 3 Anonymous Anonymous I think everyone talking 🔥 about Dark World actually really wants it but run out of gems or dream tickets to afford it... the deck is fun as hell and a awesome nostalgia hit have some fun for once and just go for the deck you want! Even if 80000 gems and not competative. I'm happy I did. And I do it all over again. Reply << Anonymous Anonymous Reply Anonymous Where's skill drain in this build? It's the only way dark worlds are good Anonymous Anonymous Every time i meet this deck, I beat it with my Nerfed Aroma Reply << Anonymous Anonymous Reply Anonymous basically average f2p enjoyer vs average pay to lose fan Sean Sean Avenger from the void won’t work that way. It needs an all Dark ED too even though that’s not specifically worded that way. So Armades and Utopia are a no. Reply Not KoG Not KoG Even after 2 years Dark World is still Tier-less. I noticed that the Structure Deck key Cards in physical world become Main Box URs in duel links. Reply Anonymous Anonymous Konami, please put Dark World Reinforcements into DL soon Reply << Anonymous Anonymous Reply Anonymous That card wouldn't just help DW, it would virtually help any Fiend decks lol << Anonymous Konami Reply Konami Ok. Thank you for playing Duel Links Anonymous Anonymous Where is Light Lord? Always Dark Lord so boring now with same deck Reply << Anonymous Anonymous Reply Anonymous https://yugipedia.com/wiki/Lightsworn
The best Yu-Gi-Oh Duel Links decks
If you’re into card collecting, the chances are you’re a Yu-Gi-Oh fan, which means you likely enjoy mobile games such as Yu-Gi-Oh! Duel Links. It’s a collectable card game that tasks you with collecting monsters to make your deck as powerful as it can be. Of course, some potential Duel Links decks are more powerful than others, ones that are more likely to secure your victory.
Therefore, we’ve taken it upon ourselves to look at some of the Duel Links decks that we feel are worth a shot in the mobile card game. Naturally, you’re likely to go into the title with some sort of preference, much like people preferring certain types in Pokémon. As such, we dive into a range of choices. Besides, it’s always better to have a contingency plan.
Since you’re here, we assume you enjoy CCGs. Therefore, you might want to look at our picks for the best mobile card games. We also get the feeling you’re like a Pokémon fan. In which case, you might like Pokémon Unite, a MOBA that offers a different experience to previous entries in the franchise. We have a Pokémon Uniter tier list, and individual build guides such as Pokémon Unite’s Pikachu, Pokémon Unite’s Charizard, and Pokémon Unite’s Zeraora.
Without further ado, here are the best Duel Link decks.
Duel Link decks
Harpies
Let’s kick things off with the harpies deck. This is a terrific beginner deck, especially if you happen to have an aggressive playstyle – we can relate to this. We also like taking the fight to the opposition. Not only is this deck highly aggressive, but it’s also relatively cheap to create, which will help you in the early going.
Recommended cards:
Harpie Channeler x3
Book of Moon x3
Cyber Slash Harpie Lady x2
Harpie Perfumer x2
Hysteric Sign x3
Raigeki Break x1
Cyber Harpie Lady x2
Harpie Harpist x2
Heraldry Patriarch x1
Harpie Lady x2
Elemental Hero Neos x1
Forbidden Chalice x2
Hysteric Sign x2
Fiendish Chain x2
Abyss Dweller x1
Diamond Dire Wolf x1
Forbidden Lance x2
Harpie’s Feather Rest x1
Magnet Warriors deck
If you’re after a deck that offers you versatility when it comes to monsters, we suggest giving the Magnet Warriors deck a try. Not only that, but the deck has the consistency that others lack, offering you stability that can help you achieve victory over your adversaries. Oh, and we should mention that it’s one of the few decks that allow you to use an increased number of cards, helping you to conquer most of what is thrown your way.
Recommended cards:
Delta the Magnet Warrior x3
Alpha the Electromagnet Warrior x2
Berserkion the Electromagna Warrior x1
Gamma the Electromagnet Warrior x2
Beta the Electromagnet Warrior x3
Cosmic Cyclone x2
Enemy Controller x2
Magnetic Field x3
Book of Moon x3
Fiendish Chain x2
Diamond Dire Wolf x2
Leviair the Sea Dragon x1
Powerful Rebirth x3
Gamma the Electromagnet Warrior x2
Mystical Space Typhoon x3
Gorgonic Guardian x2
Number 20: Giga Brilliant x1
Abyss Actor deck
This is a great deck that utilises your side deck perfectly. On top of that, it has a heavy emphasis on pendulum summons, a feature that not many other decks dive into. As such, you can transcend your monsters to XYZ summons that bit easier.
Recommended cards:
Abyss Actor – Mellow Madonna x3
Abyss Actor – Wild Hope x3
Malevolent Sin x1
Rise of the Abyss King x2
Abyss Actor – Sassy Rookie x2
Opening Ceremony x1
Abyss Dweller x1
Steelswarm Roach x1
Fire Dragon’s Lair x2
Abyss Actor – Superstar – x2
Dark Armed, the Dragon of Annihilation x1
Mystical Space Typhoon x2
Melodious deck
The Melodious deck is a great option if you’re looking to counter some decks that rely heavily on special summons. More than that, the boss fusion monster card is incredibly difficult to remove from the battlefield. In fact, the chances are that it will remain in battle for the duration of the match, unleashing havoc on the opposition.
1st Movement Solo x3
Schuberta the Melodious Maestra x3
Soprano the Melodious Songstress x2
Drowning Mirror Force x2
Bloom Prima the Melodious Choir x2
Mozarta the Melodious Maestra x1
Treacherous Trap Hole x2
Karma Cut x2
Unending Nightmare x2
Bloom Diva, the Melodious Choir x2
Book of Moon x1
Mystical Space Typhoon x2
Super Team Buddy Unite Force x2
Enemy Controller x1
Score the Melodious Diva x3
Shopina the Melodious Maestra x1
Gaia deck
Okay, so you might notice that we tend to lean towards an aggressive playstyle, so here’s another deck that provides you with ample opportunity to cause some damage. The Gaia deck features many hard-hitting monsters that are sure to leave a mark on the opposition. More than that, the conditions in which they need to be summoned tend to be easier to achieve, meaning you’re going to have an attack-heavy force in no time.
Recommended cards:
Gaia the Magical Knight x3
Curse of the Dragonfire x3
Gaia the Magical Knight of Dragons x3
Sky Galloping Gaia the Dragon x2
Darkflare Dragon x1
Gaia the Fierce Knight Origin x1
Forbidden Chalice x3
Dark Armed, the Dragon of Annihilation x1
Santa Claws x2
Book of Moon x2
Treacherous Trap Hole x1
Gaia the Fierce Knight Origin x1
Lord Gaia the Fierce Knight x1
Galloping Gaia x2
Dragon’s Mirror x2
Ardeus, Keeper of Armageddon x1
Hopefully, these Duel Links decks come in handy and help you secure victory. However, if you need a break from card collecting, you should check out our picks for the best mobile shooters.
Yu-Gi-Oh! Duel Links Guide: Dark World Decks
Yu-Gi-Oh! Duel Links Guide: Dark World Decks
When Primal Burst leaked in Yu-Gi-Oh! Duel Links, everyone was looking at the Dark World archetype with wide eyes. The full release then confirmed that these cards would be some of the most powerful in the GX era.
There’s more to this set than just the Volcanics that show up as Ultra Rares, though (those being Volcanic Doomfire and Volcanic Rocket). To fully understand this archetype, you first have to understand each of the cards and how they synergize together to create one of the strongest (and most expensive) decks in the current meta game.
What is a Dark World deck in Yu-Gi-Oh! Duel Links?
The best way to explain how Dark World decks work might be to draw a comparison to another wildly popular card game: Hearthstone. If you’re familiar with the game, you might have run into, or even played, the Discard Warlock deck (sometimes referred to as “Discolock”).
Discolock works by playing cards that will discard other cards from your hand or deck. Discarding cards is naturally a negative effect, but the deck plays popular Warlock cards that empower your deck, hand, and board based on the cards you discard or when you discard them. These effects could be drawing other cards or putting another card into play instantly.
In Yu-Gi-Oh! Duel Links, the Dark World archetype operates this same way. In Yu-Gi-Oh! Duel Links, you can discard through cards with associated costs like Tribute to the Doomed. Another obvious way of discarding cards is by having a full hand of six, but the core card mechanic in the Dark World archetype is to discard by card effect itself.
What are the Dark World activation mechanics in Yu-Gi-Oh! Duel Links?
This is one of the most confusing and blurred parts of piloting and playing against this deck properly.
Most importantly, cards with discard costs to them (like the aforementioned Tribute to the Doomed) take precedent over Dark World cards. This means that if you have a Dark World card in play with an effect that activates on discard and then you play a card with discard as a cost to playing it, you won’t trigger both. This is where it’s important to understand cost vs. effect. Tribute of the Doomed’s card text is as follows:
Discard 1 card, then target 1 monster on the field; destroy it.
Let’s compare that to a card with discard as an effect, Dark World Lightning:
Target 1 Set card on the field; destroy that target, then discard 1 card.
You can see a clear difference. Tribute of the Doomed requires that you discard a card before you receive an effect, whereas Dark World Lightning allows you to perform an action and then discard a card. The first example is discard as a cost, and the latter is a discard effect.
An easier way to understand this is just to look at the semicolon in the card text. If the discard is before the semicolon, it’s a cost. If it’s after, it’s an effect. Simple enough. This is important to wrap your brain around because cards with a discard effect will still trigger Dark World cards, which is pretty natural considering Dark World Lightning is one of those very cards.
If you’re still confused, there is a very long post over on the /r/DuelLinks subreddit that discusses this very topic in much greater detail. You have to be confident and comfortable with the way discards interact with the Dark World cards if you want to use this deck to full effect.
What are some cards worth using in Dark World decks in Yu-Gi-Oh! Duel Links?
While there are many, let’s go over just a few cards outside of the Primal Burst set that interact properly with the Dark World discard mechanic.
Into the Void
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
Trance Archfiend
Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
The Cheerful Coffin
Discard up to 3 Monster Cards from your hand to the Graveyard.
All three of these cards offer powerful discard effects that can kickstart your Dark World deck. However, the bread and butter of the Dark World archetype naturally comes from the Primal Burst set. Reign-Beaux and Ceruli is the standard combination, with cards like Kahkki doing the heavy lifting until you dig to find them.
Reign-Beaux, Overlord of Dark World
If this card is discarded from your hand to your Graveyard by an opponent’s card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control.
Ceruli, Guru of Dark World
If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent’s side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a “Dark World” card: Your opponent must discard 1 card.
Kahkki, Guerilla of Dark World
If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target.
The power is Reign-Beaux and Ceruli shouldn’t need to be explained, as the card text for both does it justice. If you get a card like Reign-Beaux off, the match is yours. Kahkki plays a key role in Dark World decks, as they should be very Monster-heavy. Playing a card like this is a great Spell substitute and helps you survive until your big cards come into play.
What’s a good Dark World deck list in Yu-Gi-Oh! Duel Links?
The best Reign-Beaux version of the deck is as follows:
3 Snoww, Unlight of Dark World
3 Ceruli, Guru of Dark World
3 Trance Archfiend
3 Broww, Huntsman of Dark World
2 Reign-Beaux, Overlord of Dark World
3 Dark World Lightning
1 Cheerful Coffin
2 Floodgate Trap Hole
Getting your hands on this exact deck is a a pay-to-win scenario in a perfect world, though. If you’re not willing to drop a solid $500+, which I won’t blame you for, then you’re going to have to improvise a bit with some of the cards mentioned earlier in this guide or otherwise included in the Dark World achetype.
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Piloting a Dark World deck requires a lot of two things: experience and money. As is the case with most decks, but especially one with such confusing mechanics, you’ll only get better at a Dark World deck by playing it more. A lot of people consider this to be a pay-to-win deck, but we have to acknowledge that it’s top tier. You might not have the money to run the optimal deck list, but you need to know what it is and how to play against it, or it’s going to steamroll you. Watch out for this archetype.
Be sure to check out some of our other content on Yu-Gi-Oh! Duel Links:
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