Top 44 Civilization 6 Send Envoy The 42 New Answer

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Civilization 6 – How to assign envoys to city states
Civilization 6 – How to assign envoys to city states


Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers

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  • Summary of article content: Articles about Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers You can send envoys to all the city states you have discovered. Or only to the city states that will give you a bonus towards whatever victory … …
  • Most searched keywords: Whether you are looking for Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers You can send envoys to all the city states you have discovered. Or only to the city states that will give you a bonus towards whatever victory … The next part of our Civilization 6 guide takes a look at the benefits of sending Envoys to City States. I had no idea it could be such a big help!
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Civilization 6 (Switch) Beginners Guide 5: Envoys and City States - LadiesGamers
Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers

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civilization 6 – How do I send an envoy? – Arqade

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  • Summary of article content: Articles about civilization 6 – How do I send an envoy? – Arqade From this tab, available Envoys will be placeable by pressing the + / – buttons next to their name under the “Envoys” heading. …
  • Most searched keywords: Whether you are looking for civilization 6 – How do I send an envoy? – Arqade From this tab, available Envoys will be placeable by pressing the + / – buttons next to their name under the “Envoys” heading.
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civilization 6 - How do I send an envoy? - Arqade
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Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers

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  • Most searched keywords: Whether you are looking for Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers Updating The next part of our Civilization 6 guide takes a look at the benefits of sending Envoys to City States. I had no idea it could be such a big help!
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Civilization 6 (Switch) Beginners Guide 5: Envoys and City States - LadiesGamers
Civilization 6 (Switch) Beginners Guide 5: Envoys and City States – LadiesGamers

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Civilization 6 (Switch) Beginners Guide 7: Diplomacy – LadiesGamers

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  • Most searched keywords: Whether you are looking for Civilization 6 (Switch) Beginners Guide 7: Diplomacy – LadiesGamers Updating The final part of our Civilization 6 guide takes a look at Diplomacy. How to stay friends with other world leaders. And how war works in the game.
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Civilization 6 (Switch) Beginners Guide 7: Diplomacy - LadiesGamers
Civilization 6 (Switch) Beginners Guide 7: Diplomacy – LadiesGamers

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Civilization® VI – The Official Site | News | CIVILIZATION VI: ENVOYS AND CITY-STATES

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    In this blog post, we outline the changes to City-States in Civilization VI and introduce the new Envoy system, which allows players to send emissaries off to increase your influence with City-States and receive valuable bonuses.

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Civilization® VI – The Official Site | News | CIVILIZATION VI: ENVOYS AND CITY-STATES
Civilization® VI – The Official Site | News | CIVILIZATION VI: ENVOYS AND CITY-STATES

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Diplomacy (Civ6) | Civilization Wiki | Fandom

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  • Most searched keywords: Whether you are looking for Diplomacy (Civ6) | Civilization Wiki | Fandom Updating Back to Civilization VI Go to World Congress Diplomacy is the art of making relations with other AI players in Civilization VI. It has been overhauled from previous versions of the game. It’s a mechanic that evolves as eras pass, from a state of near constant warfare in ancient times to more…
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Contents

First contact[]

Diplomatic Visibility[]

Relationship[]

Agendas[]

Interactions[]

Diplomatic Agreements[]

Warfare[]

Diplomatic Victory and the World Congress[]

Videos[]

Related achievements[]

Diplomacy (Civ6) | Civilization Wiki | Fandom
Diplomacy (Civ6) | Civilization Wiki | Fandom

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Civilization 6 (Switch) Beginners Guide 11 Expansions: Governors – LadiesGamers

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Civilization 6 (Switch) Beginners Guide 11 Expansions: Governors - LadiesGamers
Civilization 6 (Switch) Beginners Guide 11 Expansions: Governors – LadiesGamers

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Envoy (Civ6) | Civilization Wiki | Fandom

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  • Summary of article content: Articles about Envoy (Civ6) | Civilization Wiki | Fandom Envoy is a diplomatic representative of your civilization that acts as your agent in city-states that you’ve met. It is the focus of the brand new City-State … …
  • Most searched keywords: Whether you are looking for Envoy (Civ6) | Civilization Wiki | Fandom Envoy is a diplomatic representative of your civilization that acts as your agent in city-states that you’ve met. It is the focus of the brand new City-State … Back to Civilization VI Back to City-State Go to Diplomacy The Envoy is a diplomatic representative of your civilization that acts as your agent in city-states that you’ve met. It is the focus of the brand new City-State Influence system in Civilization VI, which is suited to all the major…
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Contents

Earning Envoys[]

Using Envoys[]

Losing Envoys[]

Trivia[]

See also[]

Envoy (Civ6) | Civilization Wiki | Fandom
Envoy (Civ6) | Civilization Wiki | Fandom

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How to Send Envoy CIV 6 on PC ? (step by step) Mydailyspins.com

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  • Most searched keywords: Whether you are looking for How to Send Envoy CIV 6 on PC ? (step by step) Mydailyspins.com How To Send Envoy CIV 6 on PC: · On the right corner of your your screen, you will see three horizontal buttons, press the mdle button to see the City-State. For more detail on how to send envoy CIV 6, see the video below
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How To Send Envoy CIV 6 on PC

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How to Send Envoy CIV 6 on PC ? (step by step) Mydailyspins.com
How to Send Envoy CIV 6 on PC ? (step by step) Mydailyspins.com

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Civilization® VI – The Official Site | News | CIVILIZATION VI: ENVOYS AND CITY-STATES

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    In this blog post, we outline the changes to City-States in Civilization VI and introduce the new Envoy system, which allows players to send emissaries off to increase your influence with City-States and receive valuable bonuses.

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Civilization® VI – The Official Site | News | CIVILIZATION VI: ENVOYS AND CITY-STATES
Civilization® VI – The Official Site | News | CIVILIZATION VI: ENVOYS AND CITY-STATES

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civilization 6 send envoy

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  • Summary of article content: Articles about civilization 6 send envoy For S Meier’s Civilization VI on the PlayStation 4, a GameFAQs message … the game tells me I have envoys I can send and it lists the city states and … …
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civilization 6 send envoy
civilization 6 send envoy

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How to send envoys on ps4 : civ

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  • Summary of article content: Articles about How to send envoys on ps4 : civ You open the envoys tab under the R1 sebar, go to the City-State you want to send an envoy to, move right to add the envoy and press Options … …
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Can’t send envoys :: Sid Meier’s Civilization VI General Discussions

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  • Summary of article content: Articles about Can’t send envoys :: Sid Meier’s Civilization VI General Discussions You have to increase the number of envoys in the city through the arrows more on top of the send envoy-Menu. Then you can confirm your choice. # … …
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Can't send envoys :: Sid Meier's Civilization VI General Discussions
Can’t send envoys :: Sid Meier’s Civilization VI General Discussions

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Civilization 6 (Switch) Beginners Guide 5: Envoys and City States

This week in the Beginners Guide part 5, we are going to take a look at what benefits Envoys and City States bring to your Civilization. If you like these weekly beginners’ tips, you can find them all under Civilization 6 Beginners Guide.

Let’s take a look at Envoys

An Envoy is a diplomatic representative of your Civilization that acts as your representation in a city states.

Envoys are earned with influence points which are gained in numerous ways throughout the game, Governments and policies are the primary sources of influence points. However the other ways to earn influence points or envoys are:

Some civics on the civics tree give free envoys when completed.

Completing Quests that City States give you upon discovering the city state will give you an envoy in that city.

Diplomatic policy cards.

A few Great Generals and Great Merchants will provide an envoy when you use them.

Liberating a City State will earn you however many envoys that city state has in it!!

Envoys stay in the city state they are sent to unless war is declared on that city state. Envoys are visible to all players and placing them in a city may have diplomatic consequences.

Sending Envoys to City states will earn you a bonus for each envoy sent to a city state. Be aware that each city states has a type like Culture or Science or Industrial. This will earn you more of the equivalent type bonus. Envoys placed in a city state also increase that city by one tile!

City States can be a big help

City States are singular AI controlled cities and they act independently from other Civilizations and Leaders. They do not compete for victory but will help you in your quest for victory. Once you have developed a relationship with a city state by sending enough envoys to it and completing its quests you can become Suzerain of that city state.

Once you have earned an envoy the game will prompt you to send your envoy to a city state. You can pick what city to send your envoy to. You can send envoys to all the city states you have discovered. Or only to the city states that will give you a bonus towards whatever victory your aiming for to win a game or you can conquer a city state. All your city states are listed in the panel on the Right of the screen.

The benefits of being a Suzerain

To become a Suzerain of a city state you must have completed the following,

Sent at least 3 Envoys to the city state

Have sent more Envoys to the city state than any other Civilization.

Becoming Suzerain of a city state comes with its own benefits as well, the city state follows you into war and peace with other players. City state tiles become friendly territory and your units can move to them, heal and upgrade there.

Your Builder can improve the tiles of a city state, you gain ownership of the city states resources and you can pay a levy to take temporary control their military units.

There can only be one Suzerain for any given state at one time, and New City state quests are awarded upon a first encounter with the City state and every time an era is advanced there after.

The different kinds of city states There are 6 different kinds of city states which go by the colour of their name icon: Culture, Scientific, Religious, Trade, Industrial and Military. They all give the bonus listed below when you send envoys. Culture City States (Pink) 1 Envoy = +2 Culture in the main capital3 Envoy = +2 Culture in every Theatre Square district.

6 Envoy = Additional +2 Culture in every Theatre Square district. Scientific City States (Blue) 1 Envoy = +2 Science in your main capital.

3 Envoy = +2 Science in every Campus district.

6 Envoy = Additional +2 Science in every campus district. Religious City States (White) 1 Envoy = +2 Faith in your main city.

3 Envoy = +2 Faith in every Holy Site district.

6 Envoy = Additional +2 Faith in every Holy Site district. Trade City States (Yellow) 1 Envoy = +4 Gold in the main capital.

3 Envoy = + 4 Gold in every Commercial Hub district.

6 Envoy = Additional + 4 Gold in every Commercial Hub district. Industrial City States ( Orange) 1 Envoy = +2 Production in the main capital when producing wonders, buildings and districts.

3 Envoy = +2 Production in every Industrial Zone district when producing wonders buildings and districts.

6 Envoy = Additional +2 Production in every Industrial Zone and districts when producing wonders, buildings and districts. Military City States ( Red) 1 Envoy = +2 Production in the main capital when producing units.

3 Envoy = +2 Production in every Encampment district when producing units.

6 Envoy = Additional +2 Production in every Encampment district when producing units. Receive bonuses for being the Suzerain Once you have Suzerainty of a city state you also receive that city’s Unique Bonus for Suzerain. Culture City States Suzerain Unique Bonus Antananarivo, Your Civilization gains +2 Culture for each Great Person it has ever earned.

Kumasi, Your trade routes to any city state provide +2 Culture and +1 Gold for every specialty district in the origin city.

Mohenjo-Daro, Your cities have full housing from water, as if they were next to a river.

Nan Madol, Your district on or next to Coast tiles provide +2 Culture.

Vilnius, When you enter a new era you earn 1 random Eureka inspiration from that era. Science City States Suzerain Unique Bonus Geneva, Your Cities earn +15% Science whenever you are not at war with any Civilization.

Hattusa, Provides 1 of each Strategic resource you have revealed but do not own.

Palenque, City growth is 15% higher in cities with a Campus district.

Seoul, When you enter a new era you receive a Eureka from that era.

Stockholm, Your districts provide +1 Great Person point of their type, Great Writer, Great Musician, Great Artist for Theatre Square Districts. Religious City States Suzerain Unique Bonus Armagh, Your Builder’s can now make Monastery improvements.

Jerusalem, Automatically converts to the religion you have founded and exerts pressure for that religion as if it was a Holy City.

Kandy, Receive a Relic every time you discover a new NaturalWonder and earn +50% faith from all Relics.

La Venta, Your Builder can now make Colossal Head improvements.

Yerevan, Your Apostle unit’s can choose from any possible promotion instead of receiving a random promotion. Trade City States Suzerain Unique Bonus Amsterdam, Your trade routes to foreign cities earn +1 for each luxury resource at the destination.

Bandar Brunei, Your trading posts in foreign cities provide +1 gold to your trade routes passing through or going to the city.

Lisbon, Your trade units are immune to being plundered on water tiles.

Muscat, +1 Amenity in cities with a Commercial Hub district.

Zanzibar, Receive Cinnamon and Cloves Luxury resources. These can not be earned any other way in the game. Provides 6 Amenities each, Industrial City States Suzerain Unique Bonus Auckland, Shallow water tiles you own provide +1 Production, additional +1 when you reach the Industrial era.

Brussels, Your cities get 15% Production towards wonders.

Buenos Aires, Your Bonus resources behave like a Luxury resource and provide +1 Amenity per type.

Hong Kong, Your cities receive +20% Production towards city projects.

Toronto, Regional effects from your Industrial zone and Entertainment Complex districts reach 3 tiles farther. Militaristic City States Suzerain Unique Bonus Carthage, Your Encampment districts provide +1 trade route capacity each.

Granada, Your Builder can now make Alcazar improvements.

Kabul, Your unit’s receive double experience from battles they initiate.

Preslav, Your light and heavy cavalry units have +5 strength when fighting on hill tiles.

Valletta, City centre buildings and Encampment district buildings can be bought with Faith. Cost of purchasing Ancient, Medieval and Renaissance Walls is reduced but can only be bought with Faith. Rake in the rewards with Envoys So as you can see, making friends by sending Envoys to city states can bring in a lot of rewards for your Civilization. You can control where you send your envoys, if you’re short on Gold or you’re wanting more production, pick the city states that will give you those. You can change it again to suit whatever type of victory you’re hoping to achieve. On the City State screen in game, have a look at the list of cities. It lets you know how many envoys to send to a city state to become Suzerain as I’ve highlighted on the image below. Send those Envoys out and get help on your way to what ever victory you chose!

Civilization 6 (Switch) Beginners Guide 5: Envoys and City States

This week in the Beginners Guide part 5, we are going to take a look at what benefits Envoys and City States bring to your Civilization. If you like these weekly beginners’ tips, you can find them all under Civilization 6 Beginners Guide.

Let’s take a look at Envoys

An Envoy is a diplomatic representative of your Civilization that acts as your representation in a city states.

Envoys are earned with influence points which are gained in numerous ways throughout the game, Governments and policies are the primary sources of influence points. However the other ways to earn influence points or envoys are:

Some civics on the civics tree give free envoys when completed.

Completing Quests that City States give you upon discovering the city state will give you an envoy in that city.

Diplomatic policy cards.

A few Great Generals and Great Merchants will provide an envoy when you use them.

Liberating a City State will earn you however many envoys that city state has in it!!

Envoys stay in the city state they are sent to unless war is declared on that city state. Envoys are visible to all players and placing them in a city may have diplomatic consequences.

Sending Envoys to City states will earn you a bonus for each envoy sent to a city state. Be aware that each city states has a type like Culture or Science or Industrial. This will earn you more of the equivalent type bonus. Envoys placed in a city state also increase that city by one tile!

City States can be a big help

City States are singular AI controlled cities and they act independently from other Civilizations and Leaders. They do not compete for victory but will help you in your quest for victory. Once you have developed a relationship with a city state by sending enough envoys to it and completing its quests you can become Suzerain of that city state.

Once you have earned an envoy the game will prompt you to send your envoy to a city state. You can pick what city to send your envoy to. You can send envoys to all the city states you have discovered. Or only to the city states that will give you a bonus towards whatever victory your aiming for to win a game or you can conquer a city state. All your city states are listed in the panel on the Right of the screen.

The benefits of being a Suzerain

To become a Suzerain of a city state you must have completed the following,

Sent at least 3 Envoys to the city state

Have sent more Envoys to the city state than any other Civilization.

Becoming Suzerain of a city state comes with its own benefits as well, the city state follows you into war and peace with other players. City state tiles become friendly territory and your units can move to them, heal and upgrade there.

Your Builder can improve the tiles of a city state, you gain ownership of the city states resources and you can pay a levy to take temporary control their military units.

There can only be one Suzerain for any given state at one time, and New City state quests are awarded upon a first encounter with the City state and every time an era is advanced there after.

The different kinds of city states There are 6 different kinds of city states which go by the colour of their name icon: Culture, Scientific, Religious, Trade, Industrial and Military. They all give the bonus listed below when you send envoys. Culture City States (Pink) 1 Envoy = +2 Culture in the main capital3 Envoy = +2 Culture in every Theatre Square district.

6 Envoy = Additional +2 Culture in every Theatre Square district. Scientific City States (Blue) 1 Envoy = +2 Science in your main capital.

3 Envoy = +2 Science in every Campus district.

6 Envoy = Additional +2 Science in every campus district. Religious City States (White) 1 Envoy = +2 Faith in your main city.

3 Envoy = +2 Faith in every Holy Site district.

6 Envoy = Additional +2 Faith in every Holy Site district. Trade City States (Yellow) 1 Envoy = +4 Gold in the main capital.

3 Envoy = + 4 Gold in every Commercial Hub district.

6 Envoy = Additional + 4 Gold in every Commercial Hub district. Industrial City States ( Orange) 1 Envoy = +2 Production in the main capital when producing wonders, buildings and districts.

3 Envoy = +2 Production in every Industrial Zone district when producing wonders buildings and districts.

6 Envoy = Additional +2 Production in every Industrial Zone and districts when producing wonders, buildings and districts. Military City States ( Red) 1 Envoy = +2 Production in the main capital when producing units.

3 Envoy = +2 Production in every Encampment district when producing units.

6 Envoy = Additional +2 Production in every Encampment district when producing units. Receive bonuses for being the Suzerain Once you have Suzerainty of a city state you also receive that city’s Unique Bonus for Suzerain. Culture City States Suzerain Unique Bonus Antananarivo, Your Civilization gains +2 Culture for each Great Person it has ever earned.

Kumasi, Your trade routes to any city state provide +2 Culture and +1 Gold for every specialty district in the origin city.

Mohenjo-Daro, Your cities have full housing from water, as if they were next to a river.

Nan Madol, Your district on or next to Coast tiles provide +2 Culture.

Vilnius, When you enter a new era you earn 1 random Eureka inspiration from that era. Science City States Suzerain Unique Bonus Geneva, Your Cities earn +15% Science whenever you are not at war with any Civilization.

Hattusa, Provides 1 of each Strategic resource you have revealed but do not own.

Palenque, City growth is 15% higher in cities with a Campus district.

Seoul, When you enter a new era you receive a Eureka from that era.

Stockholm, Your districts provide +1 Great Person point of their type, Great Writer, Great Musician, Great Artist for Theatre Square Districts. Religious City States Suzerain Unique Bonus Armagh, Your Builder’s can now make Monastery improvements.

Jerusalem, Automatically converts to the religion you have founded and exerts pressure for that religion as if it was a Holy City.

Kandy, Receive a Relic every time you discover a new NaturalWonder and earn +50% faith from all Relics.

La Venta, Your Builder can now make Colossal Head improvements.

Yerevan, Your Apostle unit’s can choose from any possible promotion instead of receiving a random promotion. Trade City States Suzerain Unique Bonus Amsterdam, Your trade routes to foreign cities earn +1 for each luxury resource at the destination.

Bandar Brunei, Your trading posts in foreign cities provide +1 gold to your trade routes passing through or going to the city.

Lisbon, Your trade units are immune to being plundered on water tiles.

Muscat, +1 Amenity in cities with a Commercial Hub district.

Zanzibar, Receive Cinnamon and Cloves Luxury resources. These can not be earned any other way in the game. Provides 6 Amenities each, Industrial City States Suzerain Unique Bonus Auckland, Shallow water tiles you own provide +1 Production, additional +1 when you reach the Industrial era.

Brussels, Your cities get 15% Production towards wonders.

Buenos Aires, Your Bonus resources behave like a Luxury resource and provide +1 Amenity per type.

Hong Kong, Your cities receive +20% Production towards city projects.

Toronto, Regional effects from your Industrial zone and Entertainment Complex districts reach 3 tiles farther. Militaristic City States Suzerain Unique Bonus Carthage, Your Encampment districts provide +1 trade route capacity each.

Granada, Your Builder can now make Alcazar improvements.

Kabul, Your unit’s receive double experience from battles they initiate.

Preslav, Your light and heavy cavalry units have +5 strength when fighting on hill tiles.

Valletta, City centre buildings and Encampment district buildings can be bought with Faith. Cost of purchasing Ancient, Medieval and Renaissance Walls is reduced but can only be bought with Faith. Rake in the rewards with Envoys So as you can see, making friends by sending Envoys to city states can bring in a lot of rewards for your Civilization. You can control where you send your envoys, if you’re short on Gold or you’re wanting more production, pick the city states that will give you those. You can change it again to suit whatever type of victory you’re hoping to achieve. On the City State screen in game, have a look at the list of cities. It lets you know how many envoys to send to a city state to become Suzerain as I’ve highlighted on the image below. Send those Envoys out and get help on your way to what ever victory you chose!

Civilization 6 (Switch) Beginners Guide 7: Diplomacy

In this last part of the Civilisation guide, Beginners Guide part 7, we are going to take a look at Diplomacy. Are you a leader that plays nice with your neighbors? Or do you like going to war to conquer a few cities? Read all you need to know.

If you like these weekly beginners’ tips, don’t forget to check them out under Civilization 6 Beginners Guide.

Be sure to know your fellow world leaders

Is this final guide we are going to have a look at Diplomacy and explain what the leader screens in game mean. How you can send gifts to other Cvilizations, denounce or start a war and a few other things to help you in achieving that winning victory. All Diplomatic relationships are accessible by pressing the L shoulder button. Here you can read the info from each of the leaders you are playing against in the game.

When you send out scouts or other units to explore beyond the fog on the map they are going to find other civilisations. As soon as your scouts meet a unit or city from another civilization, you are then notified and the leader of that civilization appears on the list of leader screen in game. Once a civilization has been discovered it is best to send a delegation to that civilizations city. It only costs 25 gold coins to do so. By sending a delegation to another civilization you can improve your relationship a small amount and increase Diplomatic Access level. Once your delegation reaches the city it stays there.

Access Levels

Above is the in-game Access Level screen this will tell you what level of visibility you have with other civilizations leaders. Access levels allows you to see the leaders agendas and how your relationship with a particular leader is progressing.

There are a few different levels of Access once you have discovered another civilization:

None: You know very little about them and their second agenda is hidden. Gossip received, any conquest of other cities, Religions founded, Declaration of war, Weapons of mass destruction strikes, space race projects completed

Limited: the reasons for a relationship are revealed, second agenda is still hidden. Gossip received, Alliances, Government changes, Denunciations, Cities founded, any trade deals taking place.

Open: all the reasons for relationship are revealed and the second agenda is also revealed. Gossip received, Districts constructed, Great People recruited, Wonders started.

Secret: all reasons for relationship are revealed and the second agenda is also revealed. Gossip received, What city states they influence, Civics completed, Technology researched, settlers trained.

Top Secret: all reasons for relationship are revealed and the second agenda is also revealed. Gossip received, Weapons of mass destructions built, Attacks launched, projects started, Victory strategy changed, Preparation for War.

There are a few ways to find out more about the other Civilizations that you are playing against once you have made that first initial contact with your scouts. There are different ways to achieve this, sending out that first delegation. After that, establishing a trade route by sending one trader to each city ( traders journey lasts approximately 20 turns ) and when the opportunity arrives establishing an Embassy in their capital city.

Also, researching the Printing Technology increases your access level to all civilisations by one level.

You also recieve Gossip from any trading routes set up with a civilization, or from Allies once an Alliance is achieved with a civilizations leader. You can also send out spies who can gather information about other Civilizations.

There is a Gossip report and an overview of how your relationships are developing in the leaders section in the game, keep an eye on the on screen notifications as that is where this information first appears.

Complex relationships

As with all relationships between Civilizations be it in real life or in Civilzation 6, they are complex. They are affected by what you do in the game, how you build your cities, what military you have and what type of government you have are a few examples.

There are different levels of relationships in Civilization 6:

Allies: you automatically share borders with allies, can not denounce or declare war against your allies and you can make agreements and you can develop research with your allies. Any Civilization you are allied with with have a flag beside their leaders icon.

Declared A Friend: when you are declared a friend of a Civilization you cannot denounce or start a war against your allies and you have a increased chance of getting good deals with the Civilization. A declared friend is shown with a blue smiley face next to their leaders icon.

Friendly: Friendly Civilizations think more positive about your civilization and you have a good chance of making deals with them. A Friendly leader is shown with a green smiley face next to their icon.

Neutral: your interactions with the civilization are standard. No smiley.

Unfriendly: Deals with unfriendly Civilization tend to be more in their favour than yours, you can chose to make demands of them as well. An unfriendly leader is shown with a sad yellow smiley face next to their icon.

Denounced: The leader that denounces you will have told other leaders that you have done something to offend them. If you can make any deals with them they will be unfavourable for you, you can chose to make demands of them. A leader who has denounced you will be shown with red smiley face next to their icon.

At War: War has broken out between your civilization and theirs, you can attack and or invade the civilizations cities, but you will gain warmongering and War weariness penalties. A leader at war with you will be shown with a red war cross next to their icon.

How to improve your relationship

Improving relationships with another Civilization can be achieved in different ways. Making a good first impression or sending a trader to their city or a delegation. Fulfilling a promise you made to them is good too, like not settling near their borders or having an open borders agreement. This allows their units to move freely through your cities borders and allows you to do the same with their cities borders. Without this agreement crossing another civilization border will result in war. All Deals, Demands and Promises last for 30 turns.

Having the same government as another civilization, keeping a diplomatic promise you have made with them, making an alliance with them, declaring friendship and satisfying their agendas are all ways to improve your relationship.

A relationship between your civilization and another can also deteriorate by doing the opposite of the above actions and also war mongering, moving military units near their borders frequently, settling in lands they consider theirs and denouncing them or declaring war on their civilizations will worsen a relationship.

Declaration Of War!

War is a large part of Civilization and most leaders (the AI) are very quick to declare war on you and your cities. Avoiding war is impossible as you can’t please every leader at once, so someone is not going to be happy with you at some point in Civilization 6.

There are various ways to declare a war. The first requires you to move your military units into another civilizations’ military unit, this will prompt a pop up message to appear on screen as the picture below shows, the choice is yours which option you pick.

Other ways to declare war are by using the option on the leaders screen to make a declaration of a surprise war (except against your allies) but be aware you will receive a heavy warmongering penalty if you go to war with any civilization.

To avoid some warmongering penalty’s you can first Denounce the civilization you wish to go to war with, though this does declare your intent for war against that particular civilization and to all civilizations on the map. Shortly after you denounce them an option appears on the same screen to formally declare war. Choosing this option will reduce the warmongering penalty slightly. Warmongering penalties are received each time you do something war-like.

Warmongering penalties increase with each era, so in the Ancient Era there are no penalties, from the Renaissance Era up they increase significantly and so on. Any warmongering penalties you have received will decline each turn until they disappear completely unless you do something to renew them.

Casus Belli…what is it and how do you use it.

Once you reach the Renaissance Era with “Civic Diplomatic Service” in the civic tree you receive a Casus Belli to use against another leader/Civilizations. Before using the Casus Belli you must denounce the Civilization you wish to go to war against. The following are the choices given for going to war using a Casus Belli and also the civic that has to be researched to unlock that particular Casus Belli.

Holy War: if one of your cities is converted to the enemy’s religion, the civic Diplomatic Service researched, you receive 50% warmongering penalties.

War of Liberation: if a friend or ally have cities conquered. The civic Diplomatic Service researched, you receive no warmongering penalties when liberating cities that have been conquered.

War of Reconquest: if you have had cities conquered in a previous war and would like to take them back. The civic Diplomatic Service researched, you don’t receive any penalties when taking back your previous cities.

Protectorate War: if you are Suzerain of a city state is attacked. The civic Diplomatic Service researched, you don’t receive any penalties when liberating a city state.

Colonial War: if the target civilization is two eras behind you in technology. The civic Nationalism researched, you receive 50% penalties.

War of Territorial Expansion: if the target civilization borders your nation. The civic researched Mobilization, you receive 75% penalties.

Every time your civilization goes to war your cities will suffer from war weariness, this means that productivity and the happiness of your citizens will diminish. War weariness affects all your cites by making an Amenity you own as a negative, lowering the growth of your city by slowing production. War weariness will slowly reduce while you are still at war and reduces at an increased rate when you are no longer at war.

There are a few Policy cards that reduce war weariness:

Propaganda: Accumulate 25% less war weariness.

Martial Law: Accumulate 25% less war weariness.

There is one Leader in Civilization 6 who’s cities do not incur war weariness at all and that is Alexander of Macedon due to his unique ability.

The ill effects of war

When a Civilization is at war with you and attacking your city, their military units can pillage your Districts and its improvements. Until it is repaired by a builder after the war is over, you loose whatever that Districts produces. The unit that pillaged your district gains some rewards depending on the Districts production.

So if your opponent is pillaging the Theatre Square in you city and have pillaged each improvement on that Districts they gain a Culture reward.

Pillaging a Campus, industrial and spaceports Districts, Lumber Mill and Mine give a Science reward, pillaging a Commercial, harbour, Aqueduct, Aerodrome, Pasture and a Camp give a Gold reward. Pillaging a Theatre Districts and all it improvements as well as Quarry will give a Culture reward. A Entertainment Districts, farms and fishing boats give healing as a reward when pillaged. Finally pillaging a Holy Site and it’s improvements as well as a Plantation will give a Faith reward.

All of the above rewards are also what you gain when it’s your units that are pillaging your opponent cities Districts and improvements.

Making Peace

Making peace is done through the leaders action panel and can only be made once 10 turns have progressed since war was started. Your opponent may refuse to negotiate altogether, in which case the war continues.

If they are willing to negotiate at all, a city-state will always accept an offer of peace without preconditions. If your opponent is a civilization who is willing to discuss peace, you may negotiate the price for peace on the Trade Table. Depending on circumstances one side or the other may give the opponent gold, treaties, cities, and/or resources in exchange for peace.

Your opponent can also offer to negotiate peace. It’s usually a good idea to at least see what they’re offering before deciding upon your response. Also, once you make peace, you cannot declare war with the same civilisation for an additional 10 turns .

Well that’s all for this series of guides on Civilizations 6 on the Nintendo Switch.

Have fun finding out what is under all that fog on the map and I hope our guides have been some help in achieving the victory you are trying to achieve and remember: it’s the fun of taking part and not always winning that matters.

Thank you for reading.

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